PS3: DISHONORED GOTYE (COMPLETE)

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Dishonored is a first-person stealth and action game with elements of role-playing. It is set in the fictional industrial city of Dunwall in 1666, modeled after the London of the Victorian era, but mixed with a futuristic vision with magical and steampunk elements. Players take the role of Corvo Attano, Royal Protector of the Empress Jessamine Kaldwin, who is framed for murder and the abduction of Emily, the daughter of the empress. This leads him to seek revenge and assassinate those who conspired against him. The game consists of a series of assassination missions that can be completed through pure violence, pure stealth, or a mix of both. Corvo has access to various weapons, supplemented with magical abilities by the being The Outsider. Each mission offers various non-linear approaches and many of these are found by exploring the environment. With special attention to stealth, it is possible to complete the game in a non-lethal manner.

Large parts of the game are spent exploring with a focus on verticality, so Corvo can jump, slide, sneak, sprint, lean, mantle and swim. Melee attacks are performed through the right hand, with various weapons used to stab, slash, block and parry. Staying undetected with stealth kills fills up an adrenaline gauge that makes combat more effective. On the other hand, brutal and open attacks trigger a chaos system that causes more patrols to appear, rats swarm the environment and NPCs can even start attacking each other, disrupting all serenity in the game and the characters' actions. This also affects conversations and quests. Certain side missions can lower the chaos setting, but it can be avoided altogether by hiding bodies or preventing alarms from being activated. Stealth skills include aerial attacks, slitting throats, sleeper holds and tranquilizer darts for rendering a character unconscious. The stealth system is based on occlusion; hiding behind objects and staying out of the field of vision. The lighting is of lesser importance. Stealth can also be used to eavesdrop on conversations and gain information about characters and their motives before planning a route of attack. Corvo can be revealed through sound, but he can also use it to his advantage to lure away others. Guards have various stages of awareness that influence their responses.

Ranged weapons and magic are used through the left hand. There are pistols and crossbows with various types of ammunition, as well as gadgets such as razor mines, smoke bombs and grenades. Coins can be collected to upgrade weapons and gadgets. Players also discover blueprints that provide access to advancement equip upgrades, forged at Piero's workshop. Magic is provided through six active and four passive abilities. The active ones include blink to teleport short distances, dark vision to improve vision, devouring swarm to summon rats, healing, possession (both humans and animals), time bend to stop time, and windblast to create a gust of wind. Runes need to be discovered and collected to unlock and enhance these powers. The passive ones are vitality for additional health, blood thirsty to build up adrenaline by blocking attacks for a much stronger counter, agility for more speed and longer jumps, and shadow kill that turns enemies to dust when they are killed. Magic drains mana and it takes a certain amount of time to have it regenerate. There are also about 40 bone charms to be discovered that provide additional perks, but only three can be active at a single moment and they cannot all be unlocked in a single playthrough.

Between missions, Corvo returns to The Hound Pits, a drinking establishment that acts as a hub between missions. Dunwall is the capital city of the Empire of Isles, a collection of our nations. There is much water in the surroundings and to the east of the sea is Pandyssian Continent, a giant land mass. The background story describes Dunwall as a hub for fishing and whaling, as whale oil has become a major power source. At the same time the city is burdened by a plague, spread through dogs and rats, that divides the rich from the poor in districts through energy beams known as Walls of Light. These evaporate anyone passing through, except for the city watch, but can be deactivated by removing the energy source or through other means. Other elements and items include arc pylons that disintegrate anyone close, elixirs to refill health and mana, food, and single-use rewire tools to hack city devices. Infected are known as Weepers. They cry blood and exhibit a lot of violence. The city watch consists of Tallboys, mechanized officers of long legs. Corvo initially gets to escape through the Loyalists, a group of activists that plans to overthrow the government. The player's approach, especially in regard to killing, determines the game's ending.

EXPANSION PAKS FOR GAME OF THE YEAR EDITION (GOTYE)

Dishonored: Dunwall City Trials (DLC)
Dishonored: The Brigmore Witches (DLC)
Dishonored: The Knife of Dunwall (DLC)
Dishonored: Void Walker's Arsenal (DLC)

Dishonored: Dunwall City Trials (DLC)

Enter the world of the Outsider in Dishonored: Dunwall City Trials, the first add-on pack for the critically-acclaimed first-person action game developed by Arkane Studios. Your combat, stealth and mobility skills will be put to the test as you make your way through 10 distinct maps that feature a variety of challenges. Dunwall City Trials also features a new set of trophies as well as a global online leaderboard.

Dishonored: The Brigmore Witches (DLC)

Continue your journey as the legendary assassin, Daud, in Dishonored: The Brigmore Witches. Access Daud’s weapons, gadgets, allies and supernatural abilities once more, and bring his twisted narrative that began with The Knife of Dunwall to a close.

After discovering the identity and intentions of Delilah, the leader of the Brigmore Witch coven, you set out to disrupt her from completing a powerful ritual that will spell your doom. Having already been betrayed by your lieutenant, Billie Lurk, you must rely on feuding gang factions—the Dead Eels and the Hatters—to negotiate your way through previously unseen districts of Dunwall en route to Delilah’s stronghold. Regardless of the way you reach your destination, one thing is for certain – you will finally answer for your treacherous actions and fall before the mercy, or punishment, of the Royal Bodyguard and Assassin, Corvo Attano.

Features:

  • New Powers, Weapons and Gadgets

    The mark of the Outsider empowers you with unique supernatural abilities. Quickly draw your enemies towards you and suspend them helplessly in air or use them as a human shield with ‘Pull’. Call upon the Whalers to assist in combat with ‘Summon Assassin’ and track down hidden Runes and Bone Charms with ‘Void Gaze’. To aid in your dangerous exploits your customized arsenal of weapons and gadgets will include Chokedust to daze your enemies, whale oil-powered Stun Mines to shock your targets, and a concealed Wristbow to launch sleep darts and explosive bolts.
  • Explore More of Dunwall

    Make your way through Draper’s Ward and explore its streets, hazardous sewers and the two rival gangs’ home bases: the textile mills and the boat docks. Revisit the rotting Coldridge Prison, which you must infiltrate in order to free the dangerous but imprisoned leader of the Dead Eels gang. Finally, attack the gothic Brigmore Manor, where Delilah and her Brigmore Witches dwell and await your reckoning.
  • Choose Your Path

    In your quest to thwart Delilah’s plans, approach each mission with your own style. Your redemption – or your turn towards darkness – depends on your skills and the decisions you make. Determine your ultimate fate as you conclude Daud’s journey in The Brigmore Witches.
  • Persistent Playthrough

    Continue your journey from The Knife of Dunwall through The Brigmore Witches in the truest sense. Your power, weapon and item upgrades, Chaos level, and player actions from The Knife of Dunwall will carry over via a compatible save file option.

Dishonored: The Knife of Dunwall (DLC)

The Knife of Dunwall is the first story DLC for Dishonored. Instead of Corvo from the original game, the player now controls Daud, the leader of the clan of supernatural assassins known as The Whalers, as the protagonist. The game starts with a flashback of the death of the Empress, but now from the point of view of her assassin, Daud. Seeking redemption, he too meets the character, the Outsider, who controls the magic in the world, and is tasked to unravel the mystery behind the character Delilah. The story takes Daud through familiar places from the original game such as the Flooded District, as well as new locations such as the Rothchild Slaughterhouse and the Legal District.

The gameplay and control over the character is very similar to the original game. There are two new supernatural abilities (Voice Gaze and Summon Assassin), two new gadgets (Choke Gas and Ark Mines), and Daud's Wristbow as a new weapon. It consists of three new missions that put an emphasis on stealth to get most out of the content: A Captain of Industry, Eminent Domain, and The Surge.

Dishonored: Void Walker's Arsenal (DLC)

The Void Walker's Arsenal is the third downloadable content pack developed by Arkane Studios and published by Bethesda Softworks for Dishonored. Announced on May 3, 2013, it was released on May 14, 2013 worldwide for $3.99 on Steam and PlayStation 3 and for 320 Microsoft Points on Xbox 360.

The pack is a collection of four different packs previously available only as preorder bonuses from various retailers. Each pack consisted of 3 bone charms, a statue allowing an extra bone charm to be equipped, a book, and 500 coins.

The collection was later incorporated into Dishonored: Definitive Edition.

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This product was added to our catalog on Thursday 24 September, 2015.

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