PS1: ARCADES GREATEST HITS: THE ATARI COLLECTION 1; MIDWAY PRESENTS (COMPLETE)

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Another in the series of Midway's retro arcade compilations, this is the first to feature early Atari titles (in addition to the usual FMV interview segments.)

The games included are:
ASTEROIDS

Play the role of a spaceship pilot trapped in a gigantic asteroid cloud and pulverize incoming asteroids with the ship's photon cannon. When all asteroids are destroyed, the player can then move on to the next round. In addition to the asteroids, the player will also face an Alien Robot Saucer which shoots randomly across the screen.

The player using the controller may rotate the ship (left or right) to any direction or move the ship forward. Shots will be fired according to the ship direction. The player has three reserved ships available to replace a destroyed spaceship. The spaceship is destroyed if an asteroid collides with the spaceship or is shot by an Alien Robot Saucer. Additionally, the player may opt to use the hyperspace warp to avoid collision. The warp however, may also destroy the spaceship in the process.

Asteroids when shot will break-up into smaller pieces or be destroyed. There are three types of asteroids: large asteroids, medium asteroids, and small asteroids. Large asteroids and medium asteroids when shot, will break-up into two smaller sized asteroids. Small asteroids when shot will be destroyed.

Alien Robot Saucers come in two sizes: small and large. Both use photon lasers to shoot and will explode when destroyed. Alien Robot Saucers will not appear at the Novice Level.

Game Difficulty and Variations
There are 4 available difficulty settings: Novice, Intermediate, Advanced, and Expert.

The game also offers three different game variations:
  • Standard Play - For one or two players, taking turns when a player's ship is destroyed.

  • Competition Asteroids - Two players appear on the screen at the same time. Friendly fire is in affect, which means shots fired from one player's spaceship will destroy the other player's spaceship. Each player has separate ship reserves.

  • Team Asteroids - Two players on the screen at the same time. Friendly fire is disabled, which means shots fired from one player's spaceship will not destroy the other player's spaceship and just pass through. Ship reserves for both players are combined.
Scoring
The score of the Player 1 is viewable on the upper left side of the screen, while Player 2 on the opposite upper right side. A player will be awarded a new reserve ship for every 10,000 points.
  • Small saucer - 1,000 points
  • Other player's ship - 500 points
  • Large saucer - 200 points
  • Small asteroid - 100 points
  • Medium asteroid - 50 points
  • Large asteroid - 20 points

BATTLEZONE

Commonly considered the earliest progenitor of first-person shooters (FPS), Battlezone is a 3D tank game initially released in the arcades, and later converted officially to many systems. Earth has been invaded, and you and your tank lead the defensive effort. You drive around the battlefield from a first-person view, targeting and firing at tanks, planes and UFOs. You have a radar to help you see where the enemies are in direction and distance. Objects can be used as strategic cover. Controls simulate the tracks of a tank realistically, so the direction and speed settings are varied - combining forward right and backward left movements (as you can on keyboard versions) sees you change direction more quickly.

CENTIPEDE

In Centipede, the player is trapped in the Enchanted Forest. Armed with only a magic wand to ward off the forest's insect denizens, all of which apparently are attacking in the player in continuous waves.

The player must use the magic wand to shoot sparks at approaching insects to score points by pressing the controller button. Holding down the controller button will set the wand to rapid fire shots. If the player is bitten by an insect, the player will be temporarily paralyzed and lose one of the three starting magic wands.

Insect Opponents and Mushrooms
All enemy insects have a distinctive sound before attacking, which may help the player identify which insect is attacking. Enemies and objects in the game are as the following:
  • The Centipede
    The Centipede will attack in 12 waves. In the first wave, the Centipede will have a head attached to 11 body segments. In the second wave, the Centipede will have a head attached to 10 body segments, in addition to a detached head. The third wave will have the Centipede with an attached head, 9 body segments, plus two detached heads. These body segments will transform into heads and continue to do so until Wave 12. In the last wave, the Centipede will have 12 detached heads, independently attacking the player. Centipede heads are worth more points than body segments.

    Attacks from the Centipede will come from the top of the screen, moving downward. If a spark hits any part of the Centipede, that particular body segment will transform into a mushroom, while the body segment behind it will become the new Centipede head. When the Centipede is destroyed, it will briefly disappear and re-appear from the top of the screen again.

  • The Spider
    The Spider will attempt to distract the player from attacking the Centipede. It will destroy any mushroom it touches. Spiders will score more points if it is hit in closer distances.

  • The Flea
    The Flea will appear if the player has destroyed most of the existing mushrooms. It will drop down creating a new batch of mushrooms where it falls. The Flea will disappear after two hits. After the first hit, the Flea will drop down much faster.

  • The Scorpion
    The Scorpion will appear in the third wave. It moves slowly but will pick up speed, moving faster. While doing so, it will poison any mushroom it touches.

  • Mushrooms
    Mushrooms fill the Enchanted Forest and may act as obstacles or cover for the player, with added effects to enemy insects. It takes four shots to completly destroy a mushroom. There are two types of mushrooms: Magic Mushrooms and Poisonous mushrooms. Magic mushrooms are the default mushrooms in the game and are also the result of the player destroying an insect or Centipede body segment. Poisonous Mushrooms are the result of the Scorpion touching a mushroom. Poisonous Mushrooms will prompt the Centipede near it to move straight towards the player through any mushroom. Losing a wand will restore any partially damaged mushroom.

Game Difficulty and Variations
The game offers four difficulty levels: Novice, Standard, Advanced, and Expert. Game Variations are as the following:
  • One Player
  • Two Player Alternating
    Two players will take turns when the active player is bitten.
  • Dual Player Competition
    Two players will appear on the screen at the same time. Scoring is separate. Shots fired from one player will paralyze the other player.
  • Team Play Two players will appear on the screen at the same time. Scoring is combined. Shots fired from one player will not paralyze the other player.

Scoring
The player will win a bonus magic wand for every 12,000 points to a maximum of six wands. The game will end when all wands are lost. Scoring are as the following:
  • Centipede Head - 100 points
  • Centipede Body Segment - 10 points
  • Spider at close range - 900 points
  • Spider at medium range - 600 points
  • Flea - 200 points
  • Scorpion - 1,000 points
  • Restored mushroom - 5 points
  • Destroyed mushroom - 1 points

MISSILE COMMAND

Aliens from the planet of Krytol are attacking your cities! As the commander of a missile base, it is your responsibility to defend them. A variety of enemy weapons and planes will be incoming trying to destroy the six cities at the bottom of the screen. You need to fire missiles to destroy the incoming weapons. If anything gets through, one of your cities could be destroyed. When all of the cities are gone, the game is over. On each level you have a limited amount of ammo, so make sure most (if not all) of your shots are accurate or you could run out of ammo and leave your cities at risk! As the levels progress, there are more and more enemy weapons to destroy which come in at an increasingly faster rate.

SUPER BREAKOUT

Super Breakout features similar gameplay to the original, but with several new game variations. Your goal is to earn as many points as possible by destroying the bricks at the top of the playfield. To do this, you need to use the paddle at the bottom of the screen to keep a bouncing ball within the playfield. There are four different game variations included. The first is 'Breakout', and plays the same as the original game.

This leaves three new gameplay concepts. In 'Progressive' the brick walls will slowly drop towards the bottom of the screen and the ball moves progressively faster and faster. When there's room, a new layer of bricks will appear at the top.

The other two games add a second paddle. In 'Double Breakout' you have two balls to keep in play and score with. In 'Cavity' there is a single ball in play when you start, but two additional balls trapped within the bricks. These are freed when their surrounding bricks are destroyed.

TEMPEST

99 Hyperspatial Wireways have long been crucial to man's ability to travel quickly through space. Thus, when aliens invade them, it becomes necessary to fly into and clear them.

Tempest is a shooter using wire-frame graphics. Each Wireway is taken on in turn, and has a network of lines guiding the movement paths of both yourself and the aliens. You remain on the outside and keep shooting as the aliens move towards you. Any that reach the outside are fatal to touch, thus limiting your range of movement greatly if 2 or more achieve this. Some aliens move sideways - in dealing with these, plan ahead allowing for the time your shots to take to travel.

You have a Super Zapper, which can be used once on each level to wipe out all aliens currently active, but this scores no points.


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This product was added to our catalog on Saturday 02 February, 2013.

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