2600: MS PAC-MAN (GAME)

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What condition is this item? After the title are the follow explanations of description:
(GAME) = Game cartridge or disc only.
(BOX) = Original box and cartridge/disc.
(COMPLETE) = Original box, book, cartridge/disc included.
(NEW) = Brand new, factory sealed.
(NM) = No Manual Included when NEW (new games have manuals on disc)
So if the title is "SUPER MARIO BROS. 3 (GAME)" then you know the game is cartridge only!
Note: If there is something major wrong with the game, we also list it here. For example: (BAD LABEL) = Something wrong with the label, possibly removed. Inquire for more information.

In 1981, a sequel to Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh.



Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man.



Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points (ranging from 200, 400, 800 and 1600, progressively). The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again.



Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".

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This product was added to our catalog on Saturday 08 August, 2015.

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