GBA: CENTIPEDE - BREAKOUT - WARLORDS (GAME)

$4.99


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A compilation of the classic arcade games Breakout, Centipede, and Warlords brought onto the Game Boy Advance.



In Breakout, there is a wall of bricks along the top of the screen and your goal is to destroy the entire wall one brick at a time! To do this, you control a paddle at the bottom of the screen which is used to reflect a bouncing ball into the bricks. When the ball hits a brick, it will destroy it. You start with five balls, and the game ends when all five fall off the bottom of the screen. Also included are several game variations, including breakthru (the ball will go straight through bricks instead of bouncing back), timed breakout (you have a time limit to gain as many points as you can), and invisible breakout (the bricks are only visible for a short while after one of them is hit). Other variations allow you to catch the ball or control the direction of the ball.



In Centipede, the player is trapped in the Enchanted Forest. Armed with only a magic wand to ward off the forest's insect denizens, all of which apparently are attacking in the player in continuous waves.



The player must use the magic wand to shoot sparks at approaching insects to score points by pressing the controller button. Holding down the controller button will set the wand to rapid-fire shots. If the player is bitten by an insect, the player will be temporarily paralyzed and lose one of the three starting magic wands.



Insect Opponents and Mushrooms

All enemy insects have a distinctive sound before attacking, which may help the player identify which insect is attacking. Enemies and objects in the game are as the following:

The Centipede

The Centipede will attack in 12 waves. In the first wave, the Centipede will have a head attached to 11 body segments. In the second wave, the Centipede will have a head attached to 10 body segments, in addition to a detached head. The third wave will have the Centipede with an attached head, 9 body segments, plus two detached heads. These body segments will transform into heads and continue to do so until Wave 12. In the last wave, the Centipede will have 12 detached heads, independently attacking the player. Centipede heads are worth more points than body segments.



Attacks from the Centipede will come from the top of the screen, moving downward. If a spark hits any part of the Centipede, that particular body segment will transform into a mushroom, while the body segment behind it will become the new Centipede head. When the Centipede is destroyed, it will briefly disappear and re-appear from the top of the screen again.



The Spider

The Spider will attempt to distract the player from attacking the Centipede. It will destroy any mushroom it touches. Spiders will score more points if it is hit in closer distances.



The Flea

The Flea will appear if the player has destroyed most of the existing mushrooms. It will drop down creating a new batch of mushrooms where it falls. The Flea will disappear after two hits. After the first hit, the Flea will drop down much faster.



The Scorpion

The Scorpion will appear in the third wave. It moves slowly but will pick up speed, moving faster. While doing so, it will poison any mushroom it touches.



Mushrooms

Mushrooms fill the Enchanted Forest and may act as obstacles or cover for the player, with added effects to enemy insects. It takes four shots to completely destroy a mushroom. There are two types of mushrooms: Magic Mushrooms and Poisonous mushrooms. Magic mushrooms are the default mushrooms in the game and are also the result of the player destroying an insect or Centipede body segment. Poisonous Mushrooms are the result of the Scorpion touching a mushroom. Poisonous Mushrooms will prompt the Centipede near it to move straight towards the player through any mushroom. Losing a wand will restore any partially damaged mushroom.



Game Difficulty and Variations

The game offers four difficulty levels: Novice, Standard, Advanced, and Expert. Game Variations are as the following:

One Player

Two Player Alternating

Two players will take turns when the active player is bitten.

Dual Player Competition

Two players will appear on the screen at the same time. Scoring is separate. Shots fired from one player will paralyze the other player.

Team Play Two players will appear on the screen at the same time. Scoring is combined. Shots fired from one player will not paralyze the other player.



Scoring

The player will win a bonus magic wand for every 12,000 points to a maximum of six wands. The game will end when all wands are lost. Scoring is as the following:

Centipede Head - 100 points

Centipede Body Segment - 10 points

Spider at close range - 900 points

Spider at medium range - 600 points

Flea - 200 points

Scorpion - 1,000 points

Restored mushroom - 5 points

Destroyed mushroom - 1 point



In Warlords, you need to defend yourself from three human and/or computer players. Each one of the four players are located in one of the four corners of the screen guarded by a castle. You control a small shield which can be moved around the edge of the castle. To survive you need to use the shield to block a ball which bounces around the screen. If the ball hits your castle, it will take out some of the bricks. If a hole forms in the castle wall and the ball makes it though and hits your warlord, then you are out of the game. The last player left alive wins the battle, and the first player to win five battles wins the game! Several game options are included which allow you to either catch or ricochet the ball when the shield touches it, and control the speed of the game.

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This product was added to our catalog on Monday 06 October, 2014.

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